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Old Feb 02, 2008, 06:47 PM // 18:47   #1
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Default monk or para secondary for dragon slash?

Ive been running a dragon slash build for a while with paragon secondary to take advantage of enduring harmony.
[skill]enduring harmony[/skill]


However would a monk secondary be better using Balthazar's spirit at smiting 3 attrib pts, which gives additional adrenaline AND energy?
[skill]Balthazar's spirit[/skill]
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Old Feb 02, 2008, 07:04 PM // 19:04   #2
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that would require you to tank which is not really purpose of dslash IMO.. enduring is "safer" so i would go for that
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Old Feb 02, 2008, 08:22 PM // 20:22   #3
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Enduring is your far better choice to use for FGJ to basically be able to chain spam Dragon Slash.
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Old Feb 02, 2008, 09:47 PM // 21:47   #4
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One is an echo that can not be removed once you get it up, the other is an enchantment that can be shattered or stripped.

War/Paragon is the clear winner, not to mention you won't get flamed for being a Wammo....
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Old Feb 02, 2008, 10:07 PM // 22:07   #5
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You don't really need energy anyway.
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Old Feb 03, 2008, 04:35 AM // 04:35   #6
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The adren gain from Balth's spirit is very very minor....you'll hardly notice it at all. It was always used for the energy, somethin a warrior shouldn't need.
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Old Feb 03, 2008, 07:47 AM // 07:47   #7
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Tbh sometimes I just decide to drop EH altogether for a fun PvE skill that I feel like messing around with at the time. I usually can't be bothered putting EH up anyway so I don't miss it.
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Old Feb 03, 2008, 10:25 AM // 10:25   #8
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For general PvE, the best skills for a warrior are typically skills that don't require the enemy taking a certain course of action. The typical DSlash is such a bar, it can power out adrenaline 24/7 and is beaten only by specific melee/adrenaline counters. Things like Triple Chop/Earth Shaker while are powerful, are far too reliant on your enemies action, they are much more variable in terms of effect and thus less reliable than the W/P DSlasher
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Old Feb 03, 2008, 12:54 PM // 12:54   #9
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Definatly /p and enduring harmony
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Old Feb 03, 2008, 03:51 PM // 15:51   #10
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The problem with balth's is you don't get much ade and the AI doesn't go after all that often.
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Old Feb 03, 2008, 06:19 PM // 18:19   #11
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/P
/'nuffsaid
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Old Feb 03, 2008, 07:51 PM // 19:51   #12
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Quote:
Originally Posted by h9dlb
However would a monk secondary be better using Balthazar's spirit at smiting 3 attrib pts, which gives additional adrenaline AND energy?
[skill]Balthazar's spirit[/skill]
In my opinion, go Mo for [skill=text]Mending Touch[/skill] or don't go /Mo at all.
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Old Feb 03, 2008, 08:37 PM // 20:37   #13
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Paragon... Too much synergy, and W/Mo sucks
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Old Feb 04, 2008, 12:52 AM // 00:52   #14
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Go /P

Enduring works always once you get it up. Balth's only works if you're getting hit. And you'll only get hit if you're tanking (otherwise they'll happily run right past you to attack the squishies) where you'll likely find it getting stripped unless you got a bunch of cover enchants or a monk with SB.
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Old Feb 04, 2008, 04:54 AM // 04:54   #15
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/P for sure. No-one likes a W/Mo.
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